Philippine Home Design and Improvement

March 25, 2007

New Urbanism and Car-Free Cities

by @ 3:25 pm. category: Green Design, Architectural Design


Rummaging over my cd archives, I found this document a professor gave about New Urbanism and Car Free Cities. It’s a six-part series with 33 pages of technical information compiled by carfree.com. The file is dated 2002 but I can say that the movement has been around since 1930’s originally as Transit Oriented Design and Traditional Neighborhood Design - all sharing similar attributes. The document’s partial excerpt about car free cities is as follows:


sundown, parma


The Problem


The industrialized nations made a terrible mistake when they turned to the automobile as an instrument of improved urban mobility. The car brought with it major unanticipated consequences for urban life and has become a serious cause of environmental, social, and aesthetic problems in cities. The urban automobile:



The challenge is to remove cars and trucks from cities while at the same time improving mobility and reducing its total costs.


The Solution


The urban automobile can only be supplanted if a better alternative is available. What would happen if we designed a city to work without any cars? Would anyone want to live in such a city? Does it make social, economic, and esthetic sense? Is it possible to be free of the automobile while keeping the rapid and convenient mobility it once offered?


Public transport is typically a disagreeable and slow substitute for the car. It needs to become a pleasant experience and should attain the average speed of a car in light city traffic. This can be achieved using proven technology, but densely-populated neighborhoods are a prerequisite for rapid mobility and economical public transport. Fortunately, dense cities can also offer a superior quality of life.


We should build more carfree cities. Venice, the largest existing example, is loved by almost everyone and is an oasis of peace despite being one of the densest urban areas on earth. We can also convert existing cities to the carfree model over a period of decades.

Piazza San Marco, Venice - One of the world's great public spaces


Design Goals


The design of cities is driven by three principal needs:



Design Standards


The fulfillment of these needs in a carfree city gives rise to the following design standards:


Rapid Transport


Provide fast access to all parts of the city. In a city of one million it should be possible to get anywhere in considerably less than an hour. Passengers should never have to transfer more than once.


Nearby Stations


Both in consideration of time and of the limited mobility of small children, the elderly, and the infirm, nearby transport halts are required. The design standard is a five-minute walk.


Nearby Green Space


Green space should be available within a five-minute walk of virtually every front door.


Four-Story Buildings

Venice: a fine-grained city, four stories high


Buildings should generally be limited to a height of four stories because higher buildings appear to be harmful to the people who must live in them.


Economical Freight Transport


City economies depend on fast, economical freight transport. A city which intends to keep trucks off its streets must make workable provisions for freight transport.


Going Carfree


The carfree city can be built. Venice is proof enough.


The four billion inhabitants of the developing world seem eager to adopt Western patterns of car use. They should be advised of the costs and encouraged to think about better solutions. Can the planet carry the ecological burden? The developed nations cannot deny developing nations the use of technology and resources that are used in the developed nations. Since most of the world’s cars are found in the developed nations, they must take the lead in designing and building carfree cities.


Carfree cities probably must become the norm by the end of the 21st Century, due to energy constraints. We should begin now to prepare for the change, which is an opportunity to build urban environments superior to any ever known.



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